World Building 200a

Back again with more sci-fi world building. This is not going to be 201 because we are still on the starting questions. I have two more that you need to consider at the start of your world building and there are going to be a lot of links here because there are a vast number of potential answers.

Also if you have not answered the original four questions first, then these may seem really insurmountable… or not. 🙂

So what do you think could be so big that two questions could warrant a post all their own… heh

5 – Other than humans, how many races are there, and how diverse is their knowledge, species, and tech? You may first notice that this question does not ask how important these other races are, then again you may notice that it also does not ask how many worlds they control or how they relate to humans. It asks how diverse they are. This question is to get into the idea of what is out there. The very first sci-fi RPG that I got into (Star Frontiers) had a couple of very cool PC races and a somewhat alien villain race. But they all shared the same technology and in most cases their cultures came together without issue. Well except for the villains that is. The Dralasites from that setting are still one of my favorite races of all time in an RPG due to the fact that they are not humanoid in any real way but they shape themselves to try and fit in. With this question you want to look at how humanoid are the races in your universe. I mean even in the new version of BattleStar Galactica the Cylons are the aliens. Even though they were created by humans and can look just like them. But if you look at things like Star Wars  you have a few non-humanoid races but you also have species that are just farmers who do not embrace technology.

Personally I like to scale this question to the scale of my area of human knowledge question. If the human race is stuck in a solar system or two, then usually I will only scope out between one and three additional races. And I like to have the majority of them to be non-humanoid. This keeps the sense of being alien very strong. I think that in fiction we see that pretty well in settings like the Expanse where you dont see actual aliens but the residue of their technology (at least for the first five books). However if you are looking at a full galaxy to wander in then I will shoot for the Star Wars side of things where there are hundreds of races with tons of variety in tech and culture but strangely 90% of the races are humanoid.

There are of course exceptions to the standards I talk about for myself. I really enjoy things like the Babylon 5 setting where you have a limited area of the universe to play in, and major races are all over the place, but there are also tons of minor races. You can get really creative dumping just about any type of character you want into this from any race you want to create and folks will just have to suck it up and let it go because it is so open ended.

Now then all of the five previous questions lead us up to a single, big, ugly, painful question. Please pay very close attention to the phrasing here or you will scoff and miss the point.

6 – What is your worlds “magic”? Ok, do you see the quotes? Do you get the jist of the question? Let me break it out for you. Star Wars has both the Force, and technology. Star Trek and Babylon 5 have technology and genetics (psychic powers and unusual physical powers). CyberPunk has the matrix/net. And game settings like Rifts and ShadowRun have actual magic, with the tech, genetics and the net. The Expanse has hidden secrets in alien technology. And some game settings like Fading Suns and the new StarFinder game simply say screw it and have tech and magic. And then games like Eclipse Phase has technology that makes you question what it is to be human at all.

So why do I wrap it all up into a little package that I call “magic”? Well that is actually easier to me than saying something like, what makes your universe special? If you break down all of the other questions and then come to this one you will likely find that you have already answered it. Sure you can start with this question but if you do then everything else you are designing ends up revolving around this question. And sure Star Wars did a fairly good job of doing just that, but not every setting is going to be Star Wars. Hells, no setting other than Star Wars should be Star Wars.

I think now you see why I ordered the questions the way I did. If you are going to build a sci-fi setting you want to make sure you have something to draw the players in, and build it up from there. If you start with an element like the non-human races, or the things that give you a “magic” of sorts in your setting then you get stuck in those elements rather quickly and it becomes very easy (at least in my experience) to loose focus on the things that your players can relate to. And if you are running a game you need to have things that your players will relate to so that they can really get into the game and the characters they build. Even if they choose to play something that is not human. Actually in my honest opinion it is even more important to have the human relate-able items in place if players are going to play non-humans. That way they can capitalize on being alien. Not just humans with different features, but come from outside the human experience.

Anyway, relatively short post this week. But I wanted to make sure that readers had a chance to look at this and think it over before I bring up the 201 topic. Which may twist you a bit. 🙂

So gimme the dice. I need to see how many races I am going to use…

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  1. #1 by dantherpgman on September 1, 2017 - 5:24 am

    Ah Dralasites and Star Frontiers, good times.

    I like this and am looking forward to more!

    Like

  1. World Building 205 | Gimme The Dice

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