Ok so next week I am planning on giving a basic review for a sci-fi game that I have not played. But for the moment I want to take a look at the next question on my building a sci-fi game setting list.
How Important are Humans?
This is a really serious question. Humans are the most relate-able characters in sci-fi settings. While you may see humanoids (Wookie, Vulcan, and Centauri to name a few) in great numbers, they always have a culture or feature that makes them obviously not human. Then you also have non-humans that will have some small characteristic you can relate to as a human, but by their very nature they become very alien to your natural mind set. The Hive oriented Thranx, the parasitic predators the Brood, the vaguely humanoid Adipose, and the Leviathan Pilots to name just a few. While races that are humanoid dominate fantasy realms and make it fairly easy to find something to relate to, only some sci-fi, well ok a lot of the space opera sci-fi, gives you that relate-able feature.
So how do you create a setting that still gives players an option of playing something they can relate to fairly quickly? Easy. You make humans part of the setting. And you leave yourself free to bring in anything alien that you want to. You can even go completely alien in some of the things you create and you will know that your players will still have a foothold.
So now that we have the why even have humans, we need to look at how important they are. I mean if I have the option to try and play something that is going to relate to humans with confusion because my culture and upbringing make human lifestyle choices seem alien, I am going to want to play it. Unless there is a compelling reason to play a human. Like if humans are the only playable race in the setting, like in Dark Conspiracy. Or you can make humans the most prolific race and the leaders of empires like in Fading Suns.
Now then if you do not make humans very important, or prolific you end up with settings where you will have people who play everything. Like Rifts, or Star Wars. Not that this is a bad thing. But if you take a look at those settings you will see they fall back on the Fantasy formula of making everything that is not human, human like so you and your players can relate to it. It takes away some of the truly alien feel of the game.
There are very few settings in sci-fi, fiction or gaming in which humans don’t really mean a sodding thing. They are tiny, minuscule, and expendable. I really tried to find a couple of examples to put into this category but I could not find anything that really worked. What I find interesting though in a setting like this is that you and the players get to make humans important. Or you can make them extinct.
Now then as with the overall type of setting you create, the importance of humans is going to be totally up to you. I tend to break this down into three major settings ideas.
- Humans in charge
- Humans are an equal part of everything
- Humans are trash
When I was building this new setting I immediately tossed out humans in charge. I wanted more diversity and I wanted to give the players more of a sense of wonder than entitlement.
Humans being equal. You know there are so many settings that do this today I have a hard time coming up with a way of making something that I think players would find memorable. I also have a hard time figuring out how I could get most players to play humans in something like this, and to be honest I want to encourage players to play human.
Humans are trash. Ok so this is going to be a challenge. I want to get my players to play humans, but I don’t want humans to start out with all the advantages. That means I am going to have to be on top of my game to create a Pulp sci-fi setting where humans don’t really mean anything to the universe at large. But the players can change that. Maybe they need to change it.
Ok, so I think I am seeing more in the whole pulp sci-fi thing here. I mean Flash Gordon had three humans and a lot of humanoids. But by the end of the story it was the human Flash who was the most important person in the stories. John Carter Warlord of Mars was also technically the only human, with several humanoids (I mean the human looking people on Mars laid eggs in that setting, so you cant call them human no mater how the cover artists drew them), and he ended up being the most important person in the story.
All right. Getting some ideas and some flow going.
Pulp sci-fi and humans (at the start at least) are trash. I think I can build on this.
Ok I am going to let you all think about this for a while and I am gonna go do something else…
So gimme the dice, I need to consult my d87 table of random things to do.
Play nice and play often folks.