Ok so I read over my previous posts and found that not only had I used #21 twice but I had left a couple unnumbered, so this gets things back on track.
C.L.O.W.N., one of my all time favorite adventure supplements for a game. This little module is proof that you can take a joke, and make it a threat. And take a threat and make it a joke. The book was originally published by Iron Crown Enterprises for Hero Games in the Champions 3rd edition game setting in 1989.
The organization is based off of, well, folks who are quite off their rockers by conventional standards. Their goal overall is to have fun and make the world laugh. Even the stuffed shirts that run governments and superheroes. Some of the epic pranks they get up to in the groups history section are… well… epic. The characters are sort of like… well… hell the best way I can describe them would be if you took Creeper and made him a bit more focused. Or if you took the power of the Hulk and gave it to a child who loves to play tag. The thing is they work so hard to not cause harm it makes them anti-heroes of the most comedic vein. As you can see in the attached image, the acronym C.L.O.W.N. stands for the Criminal Legion Of Wacky Non-conformists. And they do everything they can to live up to that name.
I found this adventure module shortly after it was published, but was unable to run anyone through an associated adventure for quite some time. It seems that after I unleashed a villain in a game called Bob as a Hunted for someones character (don’t ask) some players I was doing Champions games with at the time were a little hesitant to let me unleash something called C.L.O.W.N. on them. Overall not the worst call someone could make, because when I let the C.L.O.W.N.’s loose things did get very very odd. Anyway, I have kept this by my side for a long time, because even if you never use it directly it is a fun and inspirational read on how to use humorous characters and not have them steal the show or really detract from the overall flow of a game. The same cannot be said for Foxbat.
So while this feels really short… I can only jump into the numbers without giving away everything about the module, and I want you to reeeeeeeeead it 🙂
Overall Fluff 5/5 – The background, the characters, the small bits of art and even the car TeeHee (just read about it) all add so much flavor so well, that it is hard to see any bad points. And to really do that I would have to look at editing and I am not going there.
Overall Crunch 1/5 – Not too many new elements, and they purposefully bent some of their own rules to create a couple of things. So I really cant give much of a score here at all.
Overall Mod 3/5 – Soooooo… yeahhh… With all the other tools that I have I can mod these characters into any game I like. I can also use things like Champions 3D to pull up evil, darkly evil versions of the characters if I want to go that way. I can even add or take away just about anything as the main system is point based. The real challenge is does this type of humor fit every setting. No, not at all. So you have to be careful where you drop it, and how you mod it.
Overall Fun 5/5 – HAHAHAHAHAHAHAH 🙂 Your bloody right its fun 😉
Total Score 14/20 – Again for an all time fave its not a perfect score. But this is one of those things that you just have to run with. If you enjoy supers, and have a sense of humor plus a deep love of twisted nonsense, then you have to read this at the very least. Play it as you can.
Ok well thats it, time to shut down the system and beat the heat.
Play safe out there all.
Now gimme the dice, I need to see if there is a Master Mime in the house. 🙂