New series topic – Character Creation

Hey there readers

Now then anyone with a way back machine or a love of slightly older desktop computer RPGs might recognize the image above, or most of it, from Ultima 6. One of the best in the Ultima series of games. It had one of the most unique character creation elements I had ever encountered to date… well save for the other Ultima games… ok so lets just say I liked the way you created a character in most of the Ultima series.

Having done several series about world building, I thought it would be an interesting time to go more in depth into characters. Both the ones we play and the NPCs that GMs torment us with on a regular basis.

Even though I have talked in the past a bit about differences in Point Based game engines and level based character evolution, I have not touched on character personality and background and all the stuff that gives you the ‘character’ and not just the collection of stats you are going to use.

I plan on pulling up examples for the mechanics from several different game engines, and even a few computer or console examples because a creative table top group can incorporate them into the mix or use them directly.

Not sure when this series will be starting up but it will kick off with Character Creation 101 and be touching on… well I am not quite sure what it will be touching on yet. There are a lot of potential elements to talk about. If anyone has any ideas on things you think should be covered in regards to character creation leave me a reply in the comments and I will be happy to consider driving that point home.

Keep playing out there and having fun in the mean time folks.

Now gimme the dice, I gotta see what goes great with level one new players… 😉 heh

  1. #1 by dantherpgman on April 8, 2019 - 5:31 am

    Ooh, I like it. I like the idea of talking about the non-stats part of characters, since that often gets ignored. As far as specifics, possibilities include:

    – Background: where did the character grow up, circumstances, rich or poor, relation with family, all that good stuff.

    – Motivation: why is the character pursuing this life, joining this group, seeking this treasure, etc.

    – Goals: what does the character eventually want to achieve, short-term and long-term?

    I think that having players think about this stuff (or even better, right a short intro) really makes for a much better game. Unfortunately most players aren’t too interested in doing it.

    Looking forward to more posts!


    • #2 by authortao on April 9, 2019 - 2:06 am

      Very good suggestions. I am also thinking of the way some systems tie them together.


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