Hello there readers
Ok so if you can see the featured image I put up… (yeah this one..)
I found this on Google Images with a link to a Deviant Art web page that no longer seems to exist or has been taken private. If anyone can find the creator of this art I would like to give them credit for it so please let me know if you find them.
So onto the main topic here…
WTF am I talking about with Character Building?
Depending on the type of gamer you are you might have your own thoughts on what character building is. In my experience there are a few things that folks tend to think of when they get into character building.
The first thing that most folks seem to think about is the stats. What are the numbers, how much strength or intelligence or whatever does my character have?
The second most common thing seems to be the kit. As in how have you kitted out the gear. What tools do I have, what toys do I have, how powerful are the items I am using?
The third thing seems to be power. What sort of special abilities does my character have? What super powers? What spells? What mutations?
The fourth thing seems to be overall appearance. How is my character dressed? What do they look like? Tats? Funky light effects?
The fifth item seems to be personality. Does my character have one? Or am I a raging fight monster who doesn’t need a personality as long as he/she/it has the guns?
And usually the last thing that players seem to think about is story. What is my characters background? Who do they know? What motivates them?
Now then I do know more than a few gamers where the order of those is very different. I also know a lot of gamers for whom a few of those elements do not even seem to exist. And depending on your game, well to be honest, the importance you place on any of those elements may need to change. But the type of gamer you are is going to influence how much effort you put into any of them.
When you talk about the types of gamers I really see everyone falling for the most part into one of the following categories.
The Power Gamer – This is a player who’s stats and powers mean everything to them. They could care less about background, personality, or even looks. They have to have big numbers, and hard core gear so they can blow things out of the water. Even their characters class or role is meaningless as long as it adds power.
The Pro – This is the player who puts everything together so that they can be the very best in the universe at something. When they generate a back story it only really exists to validate being the best at something. It involves training, getting the right gear and so on. They will have maxed out one stat or two and all the associated skills, along with feats or perks or whatever it takes to make them the worlds greatest expert at… something.
The Quirk – This is the player who makes a full character and backstory to support having one or two really strange things going on in their character sheet. Things that make no sense what so ever unless you know their full story. And I dont mean the character I mean the player. It can seem at times like a Quirk and a Pro are the same thing. And occasionally they are because a Quirk who is the best with whatever that strange thing is, is still a Pro.
The Dramatist – This is the player for whom the story is all important. The stats and skills and powers are all meaningless. It is the character and their backstory that is all important. All sixty seven pages of backstory. With all the annotations and details cross referenced so you can see how it is interlaced and they are very much playing to the drama of their story. Their story mind you. Not what everyone else might be playing.
The Balance – This is the player who actually takes a bit from everything above to try and make a balanced character. Powers, skills and abilities all have their place in supporting the story they have created and tried to integrate into the world that has been created and the story that is trying to be told overall in the game setting that has been used. They dont have to be the best, they want to be a part of things. Being the best is ok, but they want everyone in. Not just themselves. Interestingly enough a Balance can actually hide out as any other type of player. All they do is give you a surface view that matches the other gamers and then they keep all of the other stuff to themselves.
In all my time playing I have actually seen a few games that seem to know that they are going to attract players and game groups that would tend to focus on stats and powers and so they have put things into the game engine that will help drive to adding more personality and story to the characters. In most cases this is an optional step. However some have integrated this element fully into the game engine.
So this all racks up to a lot of what I have seen, what my perceptions are, and it does not really go into detail about what you could do. And as usual with my building series I am not going to tell you what you should do. You see even with all the stereotypes I have called out above, there is absolutely NOTHING wrong with falling into any of those. As long as the group you are playing with knows that is your style of play and that it will not impact the game play for everyone else. I mean having a Dramatist in with a bunch of Power Gamers is usually just asking for hurt feelings and trouble.
And that leads me to the one and only real rule I have for character building. Be #*$%ing honest with the rest of the players and your GM on what style of play you have. Dont BS them just because you want some time to hang out or show off. It will only come back later to bite you in the @$$. The thing is you do not need to take this to mean that if you put a Dramatist in with Power Gamers it cannot work. As long as everyone knows whats what up front you can give everyone what they need in a game session. As long as you are honest, and your group is open minded, you can make it work.
And all of that leads me to what I do.
For me character creation is a lot like creating a building. You have steps you go through to get to a certain point.
You start with an environment, build a foundation, put a framework into place, add on all the bits and pieces that can make it sound, and then finally shape the appearance and accessories so that it all comes together.
In coming posts on this topic I will go into detail about several of these elements if not all of them. I am going to present them in the order that makes sense to me. However if you work in a different pattern that is totally cool. Heck if you ignore the ideas here that is totally cool too.
All righty, that is where we are going to end today. Look for more soonish.
Now gimme the dice. I need to see if this random stat randomizer is random enough…