I need to ask you all the question, what is a horror game?
But are these really horror?
I mean when I read a book like In the Mountains of Madness by H.P Lovecraft, there is a sense of mystery, an air of suspense as you learn more about what is going on but never really see everything. When I play a game of Call of Cthulhu I am usually looking for the next monster to kill and hoping that I dont loose too much in the way of SAN so I wont mix up my black powder explosives and my writing kit.
Maybe its me as a player. I really dont get a feeling of suspense. I dont really get why my character should be afraid. Maybe I know the game mechanics too well and just get frustrated by not getting good die rolls. I do at least feel trepidation when die rolls are taken out of my hands, or I dont know what the GM is doing behind their screen. But that is not a sense you can really sustain.
As a GM I have tried things for players like telling them up front that I have changed some of the game mechanics and until your characters encounter them you are not going to learn about them out of game either. And that does seem to cause a little bit of horror. When no one in the group knows something… it seems to add that bit of ‘oooooooooo, scary’ to the situation.
So what does it mean to you readers? What makes a horror game? What makes a horror campaign? How do you make it work?
Ok now gimme the dice… one at a time… slowly… and if you hand me any of them with a number other than 1 there will be… consequences…