Game Review #47 – Through the Breach (Fated and Fate Masters Almanacs – aka Malifaux RPG) (Warning – Potentially disturbing art in review)

Hello Readers

Ok so I am starting this with a bit of a warning because the art I am including, even just from the book covers may seem a little creepy, startling or disturbing to some. I think personally it is still mild but since this blog gets posted to FB and I have family that might read it I wanted to make sure that its known right off the bat.

Ok so with that warning out of the way, lets take a look at Through the Breach.

This RPG was actually created to support, sort of, the table top strategy game called Malifaux. The setting was created by Wyrd aka Wyrd Games as a story driven miniature strategy game setting. The setting itself is sort of a horror, steampunk, dystopian, Shadowrun setting. There is an extensive history that ties Earth to another world and from the other world magic comes into Earth. Seeing as how this happens in the 1700 – 1800 time range you can guess as to where the steampunk elements come from. In the alternate world there is an apparently abandoned city. The city and the world basically get the same name from the earthers and from that point on things get weirder.

Through the story arcs in the miniatures game horror is established as humans quickly determine they are not alone. And the things in this world hate… welllll, everything. But that does not mean that there is not a bit of a sense of humor to it as well…

Fate chompy

… as is evident by the monster being named Lord Chompy Bitts…

So while the miniatures game uses the same world, and the characters from the miniatures game can show up in the RPG, the players in the RPG have a lot more freedom to adventure how the want and not be as limited by faction or alliance as the miniatures game is.

The scope of the world of Malifaux is really interesting, as, well, its not all published. There is no telling where everything is out there in the world. It may be huge or it may end completely just past the edge of the known. So for everything they have published so far, we as players and consumers may have barely touched the surface of the world.

The scope of the city of Malifaux is a little more controlled… but only a little.

Malifaux City

I mean if you look at that map you can see two huge areas called Quarantine Zone. Both of those areas offer elements that are unexplored, dangerous, and frequently just weird.

The content of the setting is an eclectic mix of cultures, myths, and almost a stereotypical wild west kind of feeling. It has firearms and steampunk cybernetics, mixed with magic and sword fighting. living mythic monsters and strange horrors that Lovecraft would sit back and smile at.

So I think you are getting the picture here. The setting is well detailed, the art backing it up is beautiful and the stories are awesome.

Now then comes the challenge. I dislike the game mechanic almost as much as I hate GURPS.

First and foremost I dont like using cards as the main mechanic. And mixing cards and other mechanics together… unh… no… just no. They have also described the world in such a way that it is a challenge to even mod the game setting to other core rules without loosing something. That makes it a bit frustrating to mod unless you are using a game engine that is totally open ended.

Strangely in spite of that challenge, I still find the setting all kinds of fun, I think the Malifaux minis are beautiful, and so I can let a few things go by.

My wife is setting up a game for us right now (board game) so I am cutting this review short. I mean most of the rest would be me soap boxing or blathering  on.

Overall Fluff 5/5 – It is freaking beautiful. Background stories, art, NPC opinions and so many of them fleshed out well. Yeah this is worth a 5/5.

Overall Crunch 2/5 – Ungh, the rules. It is playable dont get me wrong. But they took nearly every thing a game can do that I dont like and rolled it up into a single playing engine. There are a lot of ways to spoof the rules and moving the setting to another engine that can work better than plying it as is.

Overall Mod 3/5 – Not easy to mod. The intricate way things have been put together makes it harder to tinker unless you just keep the story and then add new rules into play.

Overall Fun 4/5 – The setting is weird. Horror, steampunk, and so much more. The fact that is it outside our current reality by just a couple of steps. It is unusual, it is interesting, and it feels very much alive to play in… if only the rules.

Total Score 14/20 – Ok so here is what we are looking at overall. The setting rocks the rules will be a matter of taste. Its a lot of fun but the rules can get in the way. It is worth a look at the very least.

Ok so that is it for now. I hope everyone out there is having a good day and is not working too hard if you are working.

Now gimme the dice. I need to see how many soul stones can fit inside of one editors in box.

  1. #1 by dantherpgman on June 30, 2019 - 11:46 pm

    First and foremost I dont like using cards as the main mechanic. And mixing cards and other mechanics together… unh… no… just no.

    I’ve always thought this could be very cool if done well…apparently this one was not : ) And I admit I don’t have any examples where it does work well, but it seems to have so much potential…

    Like

    • #2 by authortao on July 4, 2019 - 3:03 pm

      The closest I have to an example that works well is the drama deck in Torg and other WEG Masterbook products. The drama deck is just that, it adds flavor. You have a limited hand size and the GM has the rest of the cards. Any advantage or disadvantage has to be described into existence or the card is wasted. You can totally play the game without the cards.

      Like

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